You hurl a mote of fire at a creature or object within range. Make a ranged spell Attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th Level (2d10), 11th level (3d10), and 17th level (4d10).
Open Game Content (place problems on the discussion page).; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license. For this month’s Unearthed Arcana, we’re showing off a few variant rules that you can use in your campaigns. Up for discussion are the options of having the players make all the die rolls at the table; using vitality points to better reflect the wear and tear a character suffers during combat; and creating a customized alignment system specific to your campaign. Radiant damage, dealt by a cleric’s flame strike spell or an angel’s smiting weapon, sears the flesh like fire and overloads the spirit with power. Swords, axes, and monsters’ claws deal slashing damage. A concussive burst of sound, such as the effect of. Mar 19, 2019 This 5E Paladin optimisation guide covers the latest fighting styles, Oaths and subclasses from the Players Handbook to Xanathar’s Guide to Everything. A Paladin swears to uphold their Oath, their force of will on doing what is ‘right’ pushes them to strive forward. What makes a Paladin has changed over editions and below you’ll find several flavours your Oath-bound warrior can take.
Casting time: 1 Bonus Action
Components: V, S
Duration: Concentration, up to 1 minute
You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
At higher level
When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
Page: 164 from Xanathar's Guide To Everything
Dnd 5e Sword Burst
A Sorcerer, Warlock, Wizard, spell