# How To Add Weapon Dmg To Character's Attack In C

Posted : admin On 12/28/2021As its name suggests this modifies a character’s attack roll. Normally an attack is made by rolling a d20 but a variety of situations and spells can add or subtract from the number rolled. Let’s start with a simple example, where the character has a spell cast on him which gives him a +1 to hit. Narmaya (Valentine) From Granblue Fantasy Wiki. A character's lore, appearance, and other factors do not affect this attribute. Add a special C.A. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls. You can throw with two hands if you want, nothing in the game prevents this. Likewise, nothing in the game gives you more than 100% strength bonus for it.

Items.H (Single Player Only) Half-Life 2 (including both Ep1 and Ep2) defines base quantities of ammunition to supply internally. The skill or difficulty of the game determines a percentage of the base quantity listed in 'Items.h' to supply the player. Dec 12, 2017 A change to attack stat on a weapon returns less damage when it is a stat the weapon already scales with than with a new stat. While this is something that makes little difference for most of the game, in the end you can only raise 3 stats to 200, and this results in slapping a cta of existing scaling on only adding about 4% damage.

New version out (I think 5.0? lol).

2nd Level spells and their heightened versions have been gone through thoroughly (though if you find something you think could be improved, please let me know!). Really trying to make sure that there's accuracy and advanced functionality in all spell use to make it easier on GMs and Players alike.

All-in-One Druid added as well.

Because of the transmutation features available to Druids as well as their more functional companions, I've added both Animal Form and various Animal Companion character sheets to the module. These will be available through this module by clicking on the import Character Button (upward blue arrow, bottom right) from the Character Selection window. Along with the all-in-ones (though I feel like the spells tabs should be making them less necessary), you'll find importable character sheets for these companions and forms for the levels.

Here's a screenshot:

At least for my online groups, my players enjoy having a playable sheet for their companions and when they shapechange, so for anyone also looking for a quick template to draw from, it's in this ever growing file.

Enjoy!

Hai.

In this blog I will show you how stats affect weapons,so basically I will show you what stats you should focus on depending on the weapon.

If you don't want to read all those stats,I wrote a conclusion at every weapon,you can read only that if you just want to know which stats to use.

This post is about the VISIBLE STAT from the 'build character' page.

KATANA UPDATE

Katana

'Raise DEX to increase physical attack power and accuracy rates.

STR increases physical attack power a little.

Increase stamina with VIT or attack speed with AGI.'

STR +1,+2,+1,etc per point

STR every 3,3,4,3,3,4etc points add 1 ASPD

INT every point adds 2,1,2,1etc MATK

INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF

INT every 10 points will increase your MP with one point

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +2 ATK +2 FLEE +1 CSPD

AGI +4 ASPD(sometimes 3) per point

DEX +2,3,2,3etc ATK +1 MATK +1 HIT per point

DEX +3 CPSD(sometimes +2) per point

Conclusion:It looks like DEX is the best for increasing ATK.This class is still new...so don't hate me if I am wrong XDD

One Handed sword

'Raise STR or DEX to increase physical attack power.

DEX is recommended because it also raises accuracy rate.

Raise VIT to increase HP,AGI to increase attack speed.'

STR +2 ATK per point

STR every 5 points add +1 ASPD

INT +3 MATK per point

INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF

INT every 10 points will increase your MP with one point

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +2 FLEE and +1 CSPD per point

AGI +(4,4,4,4,5,4..etc)ASPD

DEX +2 ATK +1 MATK +1 HIT per point

DEX +3 ASPD(rarely adds only 2 ASPD)

Conclusion:STR increases crit damage so it's overall better than DEX.

INT is useless.

DEX adds ASPD(less than AGI) so it is better than AGI too.You can add AGI for more ASPD and FLEE when you are done with DEX

Two Handed Sword

'Raise STR to increase physical attack power.

DEX mainly increases accuracy rate and it affects attack power a little.

You cannot equip a shield,so if you want to increase HP,raise VIT.'

STR +3 ATK per point

STR every 5 points add +1 ASPD

INT +3 MATK per point

INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF

INT every 10 points will increase your MP with one point

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +2 FLEE and +1 CSPD per point

AGI +2 ASPD(rarely adds 3)

DEX +1 ATK +1 MATK +1 HIT per point

DEX +3 ASPD(rarely adds only 2 ASPD)

Conclusion:STR is better than DEX for ATK.

INT and AGI are useless.

You can add DEX after you finish with STR(for more attack and attack speed)

Dual Wield

'Raise DEX to increase attack power and accuracy rate.

STR and AGI increase attack power a little.

Raise AGI to increase the attack power of Sub-Weapon

STR also increases attack power a little.'

STR +1 ATK per point

STR every 5 points add +1 ASPD

INT +3 MATK per point

INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF

INT every 10 points will increase your MP with one point

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +1 ATK +2 FLEE +1 CSPD per point

AGI +(4,4,4,4,5,4..etc)ASPD

Conclusion:DEX is better than AGI and AGI is better than STR.

However,STR is better for Phantom Slash from what I heard and AGI is better for an evasion build.

For evasion build:AGI increases dodge which will activate before evasion does, so it's better to lower your dodge value for more evasion. If you have high dodge then you'll dodge more and evade less. But once a player activates rampage, dodge becomes 0 so it doesn't matter how much your AGI is.

AGI is good ofc since it increases aspd.

INT is useless.

Bow

'Raise DEX to increase physical attack power and accuracy rate

STR also increases the attack power a little.

The attack power and stability of arrows affect the bow.'

STR +1 ATK per point

INT +3 MATK per point

INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF

INT every 10 points will increase your MP with one point

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +1 FLEE +1 CSPD +3 ASPD(sometimes +4) per point

DEX +3 ATK +1 MATK +1 HIT +3 CSPD(sometimes +2) per point

DEX every 5 points add +1 ASPD

Conclusion:DEX is the best stat for ATK,it adds ASPD and HIT too.

INT is useless.

Bowgun

'Raise DEX to increase physical attack power and accuracy rate.

Arrows are less effective for bowguns than for bows.

So,the stats don't change much even if you equip a shield or dagger.'

STR gives nothing

INT +3 MATK per point

INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF

INT every 10 points will increase your MP with one point

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +2 FLEE and +1 CSPD per point

AGI +2 ASPD(rarely adds 3)

DEX +4 ATK +1 MATK +1 HIT +3 CSPD(sometimes +2) per point

DEX first 4 points add +1 ASPD then every 5 points add +1 ASPD

Conclusion:DEX is the only stat that adds ATK.

INT and STR are useless.

Staff

'Raise INT to increase magic attack power.

Raise DEX to speed up cast time.

If the staff has an element,the magic may change.'

STR +3 ATK per point

INT +1 ATK +4 MATK per point

INT first point adds +1 ASPD then every 5 points add +1 ASPD

INT first 6 points add +1 MDEF then every 10 points will add +1 MDEF

INT every 10 points will increase your MP with one point

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +2 FLEE and +1 CSPD +2 ASPD(sometimes +1) per point

DEX +1 MATK +1 HIT +3 CSPD(sometimes +4) per point

Conclusion:INT is the only stat that adds MATK.

The stat for staff fu is STR.

## How To Add Weapon Dmg To Character's Attack In C 1

You can add DEX after INT for a DPS mage.

Magic Device

'Raise INT to increase magic attack power.

Raise AGI to increase normal attack power.

The range of magic devices are wider than those of staffs,so you can expect MP healing by attacking enemies.'

STR gives nothing

INT +4 MATK +2 ATK

INT every 5 points add +1 ASPD

INT first 6 points add +1 MDEF,then every 10 points add +1 MDEF

INT every 10 points add +1 MP

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +2 ATK +2 FLEE +1 CSPD +4 ASPD per point

DEX +1 MATK +1 HIT +3 CSPD (rarely 2) per point

Conclusion:Magic devices are only for farming so add only INT,then LUK.

Knuckles

'Raise AGI to increase physical attack power,dodge rate and attack speed.

DEX mainly increases accuracy rate and affects physical attack power a little.'

STR first 4 points add +1 ASPD then every 10 points will add +1 ASPD

INT +4 MATK per point

INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF

INT every 10 points will increase your MP with one point

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +2 ATK +2 FLEE +1 CSPD +5 ASPD(sometimes 4) per point

DEX +1 MATK +1 HIT per point

DEX first point adds +1 ATK then every 2 points add +1 ATK

DEX first 4 points add +1 ASPD then every 10 points add +1 ASPD

Conclusion:AGI is the best stat.STR,INT,DEX are pretty much uselss.

After AGI you can add CRIT or VIT.

Halberd

'Raise STR to increase attack power.

Evasion rate,attack speed and power will slighty increase with AGI.

Since the weapon's accuracy rate is low,you need to assist with equipment.'

STR +(2,3,2,3...etc)ATK per point

STR first 3 points add +1 ASPD then every 5 points add +1 ASPD

INT +2 MATK per point

INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF

INT every 10 points will increase your MP with one point

VIT first point adds +1 HP,then every 3 points +1HP

VIT first 6 points add +1 DEF,then every 10 points add +1 DEF

AGI +1 ATK +1 MATK +2 FLEE +1 CSPD +(3,4,3,4...etc) ASPD per point

DEX +1 MATK +1 HIT +3 CSPD per point

Conclusion:STR for ATK then AGI or CRIT.INT and DEX are useless.

Bonus:STR actually adds CRIT damage for all weapons.So where I wrote 'STR is useless' I meant it is useless for ATK increasing.