The Division Seeker Mine Dmg Mods

Posted : admin On 12/27/2021

How To Use Seeker Mines In The Division 2. Seeker Mines come in multiple forms yet again in The Division 2, with a little twist being thrown in that makes them not only for offensive purposes. The Explosive Seeker Mine is the basic version that has you activating the Seeker Mine, picking a location you want the mine to go to, and sending it off.

More information about the skills and skill mods coming to The Division 2 has been made available, with a few old favourites making a comeback.

In a previous development blog, five different skill categories were outlined: the Chem Launcher, Drone, Hive, Seeker Mine, and Turret. We now know of two more skill categories: Pulse, which we saw in The Division, and Firefly.

Each skill category features variants with different gameplay and effects. Massive said these are just “some of the skills” players can expect when the game releases next year, though some skills belong to certain Specialisations.

You can check out the blog post here, and you can watch Arekkz’ video below for more information on the newly announced skills.

Behind The News

The Divison 2 beta begins on February 7 and runs until February 11, so here’s where to sign up. You can also check out everything we know about The Division 2 here.

The Division 2 is due to release on March 15, and is available for pre-order. Those who purchase the Gold or Ultimate Edition start playing the game three days early.

Players will receive a full year’s worth of DLC completely free to all, with new areas and story missions available every three months.

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The Division 2 Skills



We first saw Pulse in The Division, but it works a little differently in The Division 2. There are no damage boosts, so no critical hit chance. It comes in three variants which can be accessed by any Specialisation.


  • Quite simply, you can scan for enemies and they’ll be displayed on your HUD, making them easier for you and your team to find.


  • The Remote variant works similarly to the Scanner, except you can throw it and it will pulse every few seconds. However, it can be destroyed by hostile NPCs if found.


  • The Jammer sends out an EMP pulse that will destroy or disable other skill objects/ devices in the area.

Chem Launcher

A grenade launcher inspired weapon that fires various ampules of chemicals in an arc. The chemicals disperse into a cloud on impact and linger to cause unique and devastating effects. When equipped, players can choose between four different chemical charges.


  • The Firestarter canister sends out flammable, near-invisible gas. These gas clouds can be ignited with any spark—bullet impacts, enemies firing their weapons inside the cloud, explosions or even enemies running into them while on fire. If you combine multiple clouds over a large area, you can create devastating chain reactions.

Riot Foam

The division seeker mine dmg mods 3
  • This skill fires a canister with riot control foam that disperses on impact. This is the same riot foam as you have seen the True Sons use in the E3 demo. The foam is sticky, heavy, and it expands rapidly. Anyone affected by the foam is stuck in place for a period of time, but the hardened foam can be destroyed to break them free.


  • The Oxidizer fires a canister that emits a cloud of corrosive chemicals. The chemical cloud lingers for a long time and efficiently eats away at enemy armor or any enemy mechanical items.


  • The Reinforcer fires a projectile that detonates and disperses an armor repairing cloud. If this powder hits you or your teammates, it restores an amount of your armor. Powder that sticks on the ground grants armor restoration over time. You have the ability to heal your friends very fast, or even yourself over time.


Drones hover around your shoulder and follow you around. Depending on the drone, it will remain a passive follower until assigned an order. It can also automatically target enemies and even friends in some cases. There are five different categories of the drone.


  • As suggested by the name, this is an offensive version of the Drone. Built for combat, the Striker possesses a turret that inflicts continuous damage upon its target. This drone can receive remote orders from its controller to attack specific targets.


  • The Defender is a defensive drone that protects its owner by utilizing an experimental directed emitter. It deflects incoming bullets with microwave bursts, creating an invisible barrier. However, each bullet deflected greatly drains the battery, and it is incapable of defending itself from enemy fire. It can, however, be ordered to guard friends or other friendly skill items.


  • Built for intel, this utility drone flies to maximum elevation at a location of your choosing and spots all hostiles it can see, effectively highlighting their location. While deployed, it gives you and your party continuous information about the position of the enemies within your area. This is the Specialist skill for the Sharpshooter Specialization.


  • This drone can perform a bombing run across a long area. The drone flies to an area designated by the player and drops a barrage of explosives as it strafes from one end of the zone to the other.


  • This defensive drone repairs armor over time. You can choose whether you want it to fly next to you and passively repair your armor, or choose a friendly target whose armor needs repairing, including other damaged skills.


The Hive is a group of advanced micro-drones that deliver special effects to their targets. Place or throw the Hive and it will affect targets within its radius. Most Hive categories are used primarily for defensive but there are also offensive alternatives.


  • Micro-drones swarm hostile targets that enter their range, inflicting damage and targeting weak spots, destroying them efficiently.


  • When the Restorer detects missing armor on a friendly agent in its range, it deploys micro-repair drones towards the agent. On impact, an amount of armor is repaired.


  • The Booster sends out one micro-drone per friendly player that administers stimulants to increase combat efficiency—boosting weapon handling, movement and other physical capabilities of the agent.


  • When deployed, the Reviver Hive can revive allies within a specific radius on the ground. If any of your downed allies are within the range of your Reviver Hive, you can manually order a set of micro-drones to revive them. However, you can also press and hold the button to charge up the micro-drones. The longer you hold the button, the more health and armor your ally revives with.

Seeker Mine

Spherical, self-propelled ordnance delivery devices will return – but with more features and abilities. The mines use sensors which target hostiles or friendlies as needed to perform various effects. Seeker Mines can be activated by dropping or throwing. Each category offers something new to Agents in The Division 2.


  • This classic seeker mine chases the target, designated by the owner, and detonates with a staggering explosion. However, it can be avoided as there is a slight arming time before it explodes.


  • This mine rolls to your designated area and then launches an explosive burst into the air at head height of the enemy when reaching proximity.


  • Similar to the Reinforcer Chem Launcher, this friendly little seeker mine releases repair chemicals. These chemicals form a cloud that repairs your armor or that of an ally. If you have not chosen a specific target for the Mender Seeker Mine, allies that lose all their armor are automatically targeted by the mine. This is the Specialist skill for the Survivalist Specialization.


  • The Cluster contains a number of smaller charges in one package, each capable of propelling itself. When deployed, each of the smaller mines picks a target and sets off towards it. However, these smaller mines are easier to avoid as they do not have room for advanced tracking equipment and cannot adjust their destination if their target moves.


The compact, self-unfolding device is back with The Division 2. It tracks and shoots designated targets and can be placed next to you or thrown a short distance.


  • Similar to the Striker Drone, this skill is designed with offensive players in mind. Equipped with a machine gun turret with 360-degree rotational capabilities, this skill attacks the closest target while you are in combat. Outside of combat, you designate your turret’s targets.


  • If you enjoy crowd control, this skill is for you! Equipped with an incendiary tank, the Incinerator ignites fuel and fires it in a cone to deal area-of-effect damage. This turret can be toggled on and off when deployed.


  • The Artillery is a specialized deployable that launches exploding ordinances at locations of your choice. Firing once per press, shells are launched in an arc at a target position. This is the Specialist skill for the Demolitionist.

The Division Seeker Mine Dmg Mods Download


  • This long range, semi-automatic turret targets the same enemy you are engaging. While there is a slight delay on target acquisition, the Sniper can adjust its aim to match your own aim on the target.

Seek To



Unfortunately, we don’t know anything about the Firefly skill or what it will be like, other than it exists. Once we’ve got more details, you’ll be the first to know.

The Division Seeker Mine Dmg Mods 3

Hi im looking for smart cover range for almost 4 days. Since patch 1.3 i havnt found any mods with it. I tried Falcon Lost, Dark Zone, Dragon Nest and Crafting. None of these gave me Smart cover range. People would ask me why are u after this?
Well my gear is literally maxed out and i have smart cover on every pieces, which provides max smart cover without having high skill power. Im trying to set up a pvp smart cover support build. I really wanna increase my smart cover range to 16 m (default 8m). Its similiar to Marcostyle's Healer Build an experimental PVP build.
I think the lootable for performance mods are bugged right now.
So far so good i've found only these mods in Patch 1.3:
- Sticky Bomb Damage / Explosion Badius
- Seeker Mine Damage / Explosion Radius
- Ballistic Shield Health / Dmg etc.
- Turret Duration / Dmg / Health
- Support Station Health Speed / Range / Health
- Pulse Duration/ Crit chance / Crit dmg
- First Aid Self / Ally heal
- Mobile Cover Health / Dmg resilience / Blast resilience
- Smart Cover Duration / Dmg resilience / Dmg increase
But i've never found one of these since patch 1.3
- Pulse Range
- First Aid Deployment Range
- First Aid Radius
- Support Station Revive Time
- Sticky Bomb Deployment Range
- Turret Attack Range
- Seeker Mine Detection Range / Health
- Smart Cover Range
If someone outthere knows how to get smart cover range. Let me know. Please im looking for it like ages.